VFX 2D + 3D + COMPOSITING
About Course
The VFX 2D + 3D + Compositing course is designed to provide students with complete, studio-oriented training in the end-to-end VFX production pipeline — from 2D cleanup and rotoscoping to 3D integration and advanced compositing.
Learners begin by mastering 2D techniques such as rotoscoping, keying, and color correction, and then progress into the 3D side of VFX — including camera tracking, matchmoving, lighting, rendering, and scene integration. The course emphasizes real-world shot-based projects that simulate professional studio work.
By the end of the program, students will be capable of handling both 2D and 3D compositing tasks, integrating CG elements into live-action footage with photorealistic results.
Course Objectives
Pre-requisites
This course is open to anyone with:
Basic knowledge of computer operations and digital editing.
Completion of VFX 2D or equivalent understanding of roto and compositing basics.
Duration
Total Duration: 1 Year
6-months Training with hands-on software learning and live assignments
6-month internship with real studio-based project exposure
Class Duration: 8 Hours per day
What You'll Learn
By completing this course, you’ll be able to:
Understand the complete 2D + 3D VFX pipeline used in studios.
Perform camera tracking, matchmoving, and rotomation for shot alignment.
Integrate CG objects and environments into live-action footage.
Master lighting, rendering, and shadows for realistic compositing.
Apply multi-pass compositing and color grading workflows.
Manage full-shot production from concept to delivery using industry software.
Who Can Join
This course is ideal for:
Intermediate VFX learners who have completed VFX 2D or similar training.
Aspiring compositors and generalists aiming for studio-level production roles.
Artists and freelancers looking to expand from 2D cleanup to full 3D integration.
Production Stages
Overview of 2D Production: Roto, Paint, Keying
Pre-production for VFX: understanding shot requirements and references
File handling, frame ranges, naming conventions
Shot breakdown and planning for 3D integration
Practical:
Break down a live-action plate into layers and plan 3D tracking points
Introduction to 3D camera tracking concepts
Solving real-world camera movement in software (PFTrack, NukeX, SynthEyes)
Matchmoving live-action shots with 3D geometry
Exporting camera data to compositing software
Practical:
Track a handheld shot and export the 3D camera to Nuke or After Effects
Setting up scenes using 3D elements (Maya / Blender)
CG object placement, scaling, and orientation to live-action
HDRI lighting and reflection matching
Ambient occlusion and shadow passes
Practical:
Match a 3D object into a live plate with accurate lighting and shadows
Understanding render passes (Diffuse, Specular, Shadow, Z-depth, Ambient)
EXR and multi-channel workflow
Compositing render layers for realistic results
Depth of field, motion blur, and lens distortion correction
Practical:
Render a CG object with multiple passes and composite it into live footage
Node-based compositing in Nuke / Fusion
Keying multiple layers and spill suppression
Light wrap, grain matching, and defocus control
Integrating particles, smoke, and atmospheric effects
Practical:
Composite a CG car or object into a street scene with atmospheric depth
Cinematic color tones and mood setup
Balancing CG and live footage
Applying LUTs and color harmony
Final look refinement for continuity
Practical:
Apply film LUTs to unify multiple shot scenes
Output formats (EXR, DPX, MOV, TIFF)
Reviewing final shots for quality
Creating portfolio-ready demo shots
Studio QC checklist and handoff
Practical:
Render and review your final composited shot with all passes integrated