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VFX 2D + 3D + COMPOSITING

About Course

The VFX 2D + 3D + Compositing course is designed to provide students with complete, studio-oriented training in the end-to-end VFX production pipeline — from 2D cleanup and rotoscoping to 3D integration and advanced compositing.
Learners begin by mastering 2D techniques such as rotoscoping, keying, and color correction, and then progress into the 3D side of VFX — including camera tracking, matchmoving, lighting, rendering, and scene integration. The course emphasizes real-world shot-based projects that simulate professional studio work.
By the end of the program, students will be capable of handling both 2D and 3D compositing tasks, integrating CG elements into live-action footage with photorealistic results.

Course Objectives

Pre-requisites

This course is open to anyone with:

  • Basic knowledge of computer operations and digital editing.

  • Completion of VFX 2D or equivalent understanding of roto and compositing basics.

Duration

  • Total Duration: 1 Year

      1. 6-months Training with hands-on software learning and live assignments

      2. 6-month internship with real studio-based project exposure

  • Class Duration: 8 Hours per day

What You'll Learn

By completing this course, you’ll be able to:

  1. Understand the complete 2D + 3D VFX pipeline used in studios.

  2. Perform camera tracking, matchmoving, and rotomation for shot alignment.

  3. Integrate CG objects and environments into live-action footage.

  4. Master lighting, rendering, and shadows for realistic compositing.

  5. Apply multi-pass compositing and color grading workflows.

  6. Manage full-shot production from concept to delivery using industry software.

Who Can Join

  • This course is ideal for:

    1. Intermediate VFX learners who have completed VFX 2D or similar training.

    2. Aspiring compositors and generalists aiming for studio-level production roles.

    3. Artists and freelancers looking to expand from 2D cleanup to full 3D integration.

Production Stages

  • Overview of 2D Production: Roto, Paint, Keying

  • Pre-production for VFX: understanding shot requirements and references

  • File handling, frame ranges, naming conventions

  • Shot breakdown and planning for 3D integration

Practical:

  • Break down a live-action plate into layers and plan 3D tracking points

  • Introduction to 3D camera tracking concepts

  • Solving real-world camera movement in software (PFTrack, NukeX, SynthEyes)

  • Matchmoving live-action shots with 3D geometry

  • Exporting camera data to compositing software

Practical:

  • Track a handheld shot and export the 3D camera to Nuke or After Effects

  • Setting up scenes using 3D elements (Maya / Blender)

  • CG object placement, scaling, and orientation to live-action

  • HDRI lighting and reflection matching

  • Ambient occlusion and shadow passes

Practical:

  • Match a 3D object into a live plate with accurate lighting and shadows

  • Understanding render passes (Diffuse, Specular, Shadow, Z-depth, Ambient)

  • EXR and multi-channel workflow

  • Compositing render layers for realistic results

  • Depth of field, motion blur, and lens distortion correction

Practical:

  • Render a CG object with multiple passes and composite it into live footage

  • Node-based compositing in Nuke / Fusion

  • Keying multiple layers and spill suppression

  • Light wrap, grain matching, and defocus control

  • Integrating particles, smoke, and atmospheric effects

Practical:

  • Composite a CG car or object into a street scene with atmospheric depth

  • Cinematic color tones and mood setup

  • Balancing CG and live footage

  • Applying LUTs and color harmony

  • Final look refinement for continuity

Practical:

  • Apply film LUTs to unify multiple shot scenes

  • Output formats (EXR, DPX, MOV, TIFF)

  • Reviewing final shots for quality

  • Creating portfolio-ready demo shots

  • Studio QC checklist and handoff

Practical:

  • Render and review your final composited shot with all passes integrated

Enroll Form

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