VFX 2D + ADVANCED 3D + COMPOSITING + AI/ML
About Course
The 2D + Advanced 3D + Compositing + AI/ML in VFX Course is an extensive, industry-ready training program designed to equip students with cutting-edge VFX skills. This course not only covers Rotoscoping, Paint, 3D Animation, and Compositing, but also incorporates AI/ML tools and workflows to match the latest trends in film, animation, and media production.
Learners will master professional tools like Nuke, Houdini, Maya, Blender, Unreal Engine, and AI-driven platforms such as Runway ML, Kaiber, and Adobe Firefly. Through practical sessions, real-world projects, and a 1-year internship, this program ensures that students graduate as future-ready VFX professionals with advanced 2D/3D and AI integration skills.

Course Objectives
Pre-requisties
This course is open to:
Candidates with basic computer and creative skills
Individuals with an interest in animation, digital media, or film
Prior exposure to any design or 3D tool (optional but helpful)
Duration
Total Duration: 2 Years
12 Months In-Depth Training
12 Months Internship with Industry Projects
Daily Duration: 90 Minutes per day
Includes: Project Reviews, Studio Evaluations, and Class Recordings
What You'll Learn
Creating precise Roto and Paint outputs for high-end productions
Performing advanced 3D Animation, modeling, texturing, and rigging
Handling the entire VFX pipeline as a 3D Generalist
Building detailed composites with live-action, CG, and FX elements
Integrating AI/ML tools to automate and enhance VFX processes
Working on real-time cinematic and AI-enhanced VFX projects
Producing a complete demo reel with traditional and AI-assisted workflows
Who Can Join
VFX enthusiasts aiming for advanced specialization
Students with a creative-technical background (B.Sc., B.A., B.E., BCA, MCA, M.Sc.)
Artists, editors, animators, or game designers seeking to upskill in 3D or AI
Fresh graduates aiming for a long-term career in VFX and AI-integrated media
Training Curriculum
Advanced Rotoscoping using Nuke & Silhouette
Plate clean-up, wire/rig removal using Paint
Frame-by-frame correction and motion blur techniques
Studio-quality output and shot breakdowns
Modeling (organic & hard surface) in Maya/Blender
Texturing (Substance Painter, Photoshop)
Rigging & Character Animation
Lighting and Rendering (Arnold, Redshift, Cycles)
Scene layout, dynamics, and particle effects
Unreal Engine integration for real-time rendering
Multi-pass compositing workflows
Keying, rotoscoping, tracking, and stabilizing
Color correction, matte painting, projection
3D compositing, relighting, depth passes
Advanced Nuke tools, gizmos, expressions, and scripting
Introduction to AI & Machine Learning in media
Text-to-video (Kaiber, Runway ML, Pika Labs)
AI for rotoscoping, background removal, inpainting
Style transfer, auto-animation, face swap tools
Integration of AI into compositing and motion workflows
Ethical use of AI in media production
2D/3D camera tracking with Mocha, PFTrack, and 3DEqualizer
Object tracking, stabilization, lens distortion workflow
Exporting data for Maya, Blender, and Nuke integration
Adobe After Effects for motion design
Title animation, VFX elements, typography
FX in Houdini or Blender (fire, smoke, particles)
FX integration into 3D & 2D scenes
VFX production pipeline: Pre-viz to post
Asset management, naming conventions, render passes
Review cycles, feedback implementation, deadline handling
Understanding studio roles (roto artist, animator, compositor, generalist)
Dedicated portfolio module to build an industry-ready showreel
Create multiple demo projects integrating 2D, 3D, and AI workflows
12-month internship with professional evaluations
Portfolio preparation, resume building, and interview guidance