VFX 2D + 3D + COMPOSITING
About Course
The 2D + 3D + Compositing VFX Course is a comprehensive and career-focused training program covering the full spectrum of visual effects workflows. It integrates Rotoscoping, Paint, Compositing, and both 2D & 3D Generalist skills, preparing students for a wide range of roles in the film, television, animation, and gaming industries. This course emphasizes practical learning with real-time projects and exposure to industry-standard software like Nuke, Mocha, Maya, Blender, After Effects, Houdini, and Silhouette. Through in-depth training and an internship, students develop the creative and technical expertise required for VFX studios and production houses globally.

Course Objectives
Pre-requisties
This course is open to anyone with:
Basic computer operation skills
Passion for animation, film, and digital creation
Basic understanding of design or media tools (preferred but not mandatory)
Duration
Total Duration: 1 Year
6 months Training with hands-on software learning and live assignments
6 Months Internship with real studio-based project exposure
Daily Duration: 90 Minutes per day
Class Recordings available for missed or revision sessions
What You'll Learn
Performing advanced Rotoscoping and Digital Paint for post-production clean-up
Creating seamless 2D and 3D composites using footage, CG elements, and VFX techniques
Working as a 2D & 3D Generalist skilled in modeling, texturing, lighting, and rendering
Building realistic environments and integrating effects using compositing software
Handling full VFX pipeline tasks from asset creation to final compositing
Developing a professional demo reel and executing client-based projects during internship
Who Can Join
Aspiring VFX Artists, 3D Generalists, and Compositors
Students of Visual Communication, Animation, Film, or Design
Fresh graduates seeking creative-tech careers in media and entertainment
Freelancers, editors, and designers who want to expand into the VFX domain
Training Curriculum
Roto principles, shape animation, edge refinement
Digital paint workflows, wire/rig removal, plate cleanup
Nuke RotoPaint node, Mocha rotoscoping techniques
Best practices for studio-level delivery
Alpha channel workflows, premultiplied images
Color correction and grading
Green/blue screen keying techniques
Integrating live-action with CG (multi-pass compositing)
Advanced Nuke workflows and shot-based compositing
Introduction to 3D modeling (props, characters, environments)
Texturing and shading in Maya/Blender
Lighting and rendering with Arnold, Redshift, or Cycles
Basic rigging and animation principles
Scene layout, camera animation, and rendering pipelines
Motion graphics with Adobe After Effects
Text animation, lower-thirds, transitions
Combining VFX with graphic elements
Title animation and motion-based storytelling
2D and 3D camera tracking
Object tracking and stabilization
Solving and exporting data for compositing
Tools: PFTrack, Mocha, 3D Equalizer
Particle systems, fire, smoke, and water (intro level)
Dynamics and soft body simulation basics
Integration with render and composite
Nuke, Silhouette, Mocha Pro – for Roto, Paint, and Compositing
Adobe After Effects – for motion graphics and animation
Autodesk Maya, Blender – for modeling, animation, and rendering
3DEqualizer, PFTrack – for tracking and matchmoving
Substance Painter / Photoshop – for texturing support
Project pipeline from pre-visualization to final delivery
Shot tracking, naming conventions, asset management
Understanding studio roles (roto artist, compositor, generalist)
Communication with team leads and supervisors
Build a professional VFX showreel including Roto, Paint, 2D/3D Composites, and Matchmove
Real-time industry internship experience
Participate in project reviews, feedback loops, and revisions
Job preparation: Interview rounds, tasks, and demo reel submission tips